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Herzog Zwei : ウィキペディア英語版
Herzog Zwei

''Herzog Zwei'' is a Sega Mega Drive-exclusive game by Technosoft, published in (released in North America in early ). It is an early real-time strategy game, predating the genre-popularizing ''Dune II''. ''Herzog Zwei'' combines the arcade-style play of Technosoft's own ''Thunder Force series'' with a simple, easy-to-grasp level of strategy. The game laid the foundations for the RTS and MOBA genres.
''Herzog Zwei'' ((:ˈhɛɐ̯tsok ˈtsvai)) translates from German to "''Duke Two''". It is the sequel to ''Herzog'', which was available on the Japanese MSX and PC-8801 personal computers.
==Gameplay==
In ''Herzog Zwei'', the player directly pilots a flying, transforming mech (similar to the variable fighter depicted in ''Macross''), a multi-role vehicle suited for utility and combat. Through the mech, the player purchases surface combat units, airlifts them across the battlefield, and issues them orders. These command activities can only be performed through the mech. Vehicles follow their assigned orders (which are fairly basic: patrol, garrison, capture base) until they either run out of fuel or are destroyed. Tactical re-deployment (mission reassignment, vehicle repair) involves a great deal of micromanagement, due to the required involvement of the mech.
Both the player's ground-forces and the mech have finite fuel and ammunition. A prolonged engagement requires considerable micromanagement, as vehicles will not auto-repair, and the fragile combat-supply vehicles have limited radius of service.
With a total of eight different types of land-units to purchase, the player can determine the composition of his army. Each combat vehicle type represents a tradeoff between speed, anti-air, ground-attack, and cost. Units are assigned mission-orders from a menu selection: "fight from a fixed position", "patrol this area", "fight in fixed radius," "go to/attack/occupy intermediate base." New orders can only be issued during airlfit, and every time a unit's mission-orders are reassigned, a cost is incurred.
In addition to the player's main base, there are nine permanent (outposts) scattered across the battlefield. These indestructible buildings are the only production resources on the battlefield players. Once under a player's control, an outpost generates additional revenue (for purchase of units), and serves as a remote base of operations (repair/refuel, pickup delivery of purchased unit.) A key strategy is to capture as many outposts as possible, or deny enemy use through nuisance actions.
Herzog Zwei supports both single-player mode (against the AI), and two-player mode (head-to-head). In single-player mode, the entire screen is devoted to the human-player's field of view. However, the game's unsophisticated AI renders the single-player experience lacking. The game partially offsets the AI's inherent weakness by increasing the armor and offensive-damage of computer player side with each advancing level.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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